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Public company info - XD Inc. , 02400.HK

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XD Inc., 02400.HK - Company Profile
Chairman Huang Yimeng
Share Issued (share) 454,000,000
Par Currency U.S. Dollar
Par Value 1.0E-4
Industry E-Commerce & Internet Services
Corporate Profile Business Summary: The group develop and operate quality games in China and overseas. The group also operate TapTap, a leading game community and platform in China. Performance for the year: The Group’s revenue increased by 33.14% to RMB2,838.097 million for the year ended 31 December 2019 on a year-on-year basis. The Group’s gross profit increased by 59.5% to RMB1,771.8 million in the year ended 31 December 2019 on a year-on-year basis. the Group's gross margin increased to 62.4% in the year ended 31 December 2019 from 58.9% in the same period of 2018. The Group’s profit for the year increased by 45.6% to RMB513.4 million for the year ended December 31, 2019 on a year-on-year basis. the Group's adjusted profit for the year increased by 61.1% to RMB572.0 million for the year ended December 31, 2019 on a year-on-year basis. The Group’s profit for the year attributable to equity holders of the Company increased by 21.6% to RMB346.6 million for the year ended December 31, 2019 on a year-on-year basis. the Group's adjusted profit attributable to equity holders of the Company increased by 41.0% to RMB405.2 million for the year ended December 31, 2019 on a year-on-year basis. Business Review Games Online Games The Group focuses on developing, publishing and operating online games. The Group’s online games consist of mobile games and web games. Since 2012, the Group began to shift the Group's business focus to mobile games. In 2019, 96.6% of online games operating revenue was derived from mobile games. As one of the pioneers of China-based game developers and operators that entered the overseas markets, the Group committed ourselves to introducing excellent games to more people across different countries and regions. In 2019, the Group has launched 11 new online games, such as LifeAfter (明日之後) in South Korea and Europe, Langrisser (夢幻模擬戰) in South Korea and Ulala (不休的烏拉拉) in China and more than 50 overseas countries and regions. In 2019, the Group also brought the Group's existing games to more countries and regions, for example, Ragnarok M (仙境傳說) was successfully launched in North America, South America and Oceania in January 2019, in Japan in June 2019 and in Europe in October 2019. In terms of revenue contribution, Ragnarok M (仙境傳說), Ulala (不休的烏拉拉), Langrisser (夢幻模擬戰), Girls’ Frontline (少女前線) and Heng Sao Qian Jun (橫掃千軍) were the Group's top five games in 2019. The Group has invested and will continue to invest substantial resources in the Group's in-house development capabilities. In 2019, the Group's game Ragnarok M, which was jointly developed by GRAVITY CO., Ltd., The Dream Network Technology Co., Ltd. and the Group had achieved great success globally, which demonstrated the Group's strong R&D capabilities. As of December 31, 2019, the Group had seven game development studios supported by a game development team of 620 employees, accounting for 50.2% of the Group's total number of employees. In 2019, the Group invested more research and development resources in studying and developing new games and technologies, as well as the ongoing development, optimization and version updates of launched games. As of December 31, 2019, the Group had eight online game projects under development stage. the Group believes those new game projects are crucial to the Group's future success. Premium Games The Group’s premium games usually adopt pay-to-play mode, which means that gamers need to pay initial fees to purchase access to such games. the Group believes premium games further enrich the Group's game portfolio and enhance the Group's brand recognition among core gamers. the Group's premium games, such as ICEY (艾希) and Muse Dash (喵斯快跑), support various types of devices, including but not limited to mobile, PC and Switch, and enjoy international recognition and awards. As of December 31, 2019, the Group had sold over 3.0 million copies of ICEY (艾希) and over 1.4 million copies of Muse Dash (喵斯快跑) across all platforms globally TapTap TapTap is a leading game community and platform in China. “TapTap” mobile app is available on both iOS and Android system, with the latter being the main gateway of TapTap’s user traffic. Gamers can also visit www.taptap.com on PC. Gamers and Activities TapTap provides gamers with a vast and diverse library of mobile game resources, such as game information, game recommendation and downloadable games. It also offers gamers various social and community functions such as game review and rating and community forum. For the year ended December 31, 2019, TapTap mobile app had on average 17.9 million MAUs, increased by 19.6% on a year-on-year basis. Gamers search and download games from TapTap. For the year ended December 31, 2019, games on TapTap had been downloaded 352.0 million times, increased by 36.8% on a yearon-year basis. Gamers post reviews and ratings of games on TapTap, and share their game experience in TapTap’s forum. The numbers of game reviews and forum posts increased from 7.3 million and 3.0 million, respectively, as of December 31, 2018 to 11.6 million and 6.5 million, respectively, as of December 31, 2019. To strengthen the Group's bond with gamers from online to offline, the Group held the first TapTap Carnival in Shanghai in April 2019. Prospects: The Group believes the strong synergy between the Group's games and TapTap not only brings us an unique advantage, but also empowers us with the key for the Group's long-term success. The Group's diverse game portfolio has attracted a growing user base for TapTap who are passionate about discussing games and sharing gameplay experiences, while TapTap’s game community allows us to better understand and meet gamers’ needs for high-quality games and effectively follow market trends. In 2020, the Group’s strategic focus is on enhancing the Group's game development capabilities, further enriching the Group's game portfolio and increasing active user base and engagement of TapTap.

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