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Public company info - Razer Inc. , 01337.HK

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Razer Inc., 01337.HK - Company Profile
Chairman Min-Liang Tan
Share Issued (share) 8,760,000,000
Par Currency U.S. Dollar
Par Value 0.01
Industry IT Hardware
Corporate Profile Business Summary: Razer™ is the world’s leading lifestyle brand for gamers. The triple-headed snake trademark of Razer is one of the most recognized logos in the global gaming and esports communities. With a fan base that spans every continent, the company has designed and built the world’s largest gamer-focused ecosystem of hardware, software and services. Razer’s award-winning hardware includes high-performance gaming peripherals and Blade gaming laptops. Razer’s software platform, with over 125 million users, includes Razer Synapse (an Internet of Things platform), Razer Chroma RGB (a proprietary RGB lighting technology system supporting thousands of devices and hundreds of games/apps), and Razer Cortex (a game optimizer and launcher). Razer also offers payment services for gamers, youth, millennials and Generation Z. Razer Gold is one of the world’s largest game payment services, and Razer Fintech provides fintech services in emerging markets. Founded in 2005 and dual-headquartered in Irvine (California) and Singapore, Razer has 17 offices worldwide and is recognized as the leading brand for gamers in the USA, Europe and China. Razer is listed on the Hong Kong Stock Exchange (Stock Code: 1337). Performance for the year: The Group's revenue increased by 48.0% from US$820.8 million in 2019 to US$1,214.6 million in 2020, due to an increase in revenue from both the Group's Hardware and Software and Services businesses.the Group's profit/(loss) for the year improved from a loss of US$83.5 million in 2019 to a profit of US$0.8 million in 2020. Business Review HARDWARE: 51.8% YEAR-ON-YEAR GROWTH TO US$1,083.7 MILLION In 2020, the Group's Hardware business grew by 51.8% year-on-year to US$1,083.7 million, driven by the robust growth of the Group's Peripherals and Systems businesses. the Group's ability to roll out innovative, category-defining products puts us at the forefront of the industry. Razer was crowned the official Consumer Electronics Show’s (“CES”) Best of CES for the 9th time in the Company’s history. the Group's Peripherals business recorded strong growth across the core categories of mouse, keyboard and headset during the year, with particularly strong demand for the Group's flagship products such as Razer Viper Ultimate, Razer DeathAdder V2, Razer Huntsman Mini and the Razer BlackShark V2 Pro. the Group's Core Peripherals business has maintained its market leading position for gaming peripherals across the US, Europe, Asia-Pacific and China while taking significant market share from the competition1. the Group's Systems business has maintained its market leading position in the premium gaming laptop segment in the US while growing market share in new markets outside of the US2 . Despite the initial impact on the Group's supply chain at the start of the year due to the COVID-19 pandemic, the Group's Systems business saw an acceleration in growth with strong double-digit percentage growth yearon-year since May as a result of pent-up demand from consumers. During the year, the Group saw further expansion across growth areas such as mobile/cloud gaming, console gaming, live-streaming products as well as gaming chairs. SOFTWARE: 53.8% YEAR-ON-YEAR GROWTH TO APPROXIMATELY 123 MILLION TOTAL USER ACCOUNTS WITH OVER 68.2% GROWTH IN MONTHLY ACTIVE USERS the Group's Software business continued to expand with a 53.8% year-on-year increase in total user accounts to approximately 123 million as of December 31, 2020. Monthly active users surged by over 68.2% as of December 31, 2020. This increase was attributable to strong growth across all the Group's software offerings boosted by increased gaming, esports and livestreaming activities. During 2020, the Group continued the Group's efforts to further enrich user experience and drive stickiness to the Razer ecosystem. Razer Cortex PC saw huge expansion in user activity and engagement. In September 2020, the Group launched the Squad Rewards leaderboard challenge where users can team up with their friends to earn Razer Silver loyalty awards by clocking in time playing games. The challenge has seen initial success in nurturing stickiness and reinforcing Razer Cortex PC as the go-to game booster and launcher. Across the first four seasons of the leaderboard challenge, a total of 500,000 players joined the leaderboard in an attempt to earn a piece of the 5 million Razer Silver loyalty awards prize pot. Over the two-week competition period, gamers accumulated millions of hours of PC gameplay time each season, with a total of over 8 million hours played across all four seasons of Squad Rewards. Razer ChromaTM RGB continued to expand its connected devices program with new partnerships with WD Black, Seagate, Twinkly and Yeelight, bringing the total number of hardware partnerships to over 50. Additionally, with Addressable RGB (“ARGB”) support enabled via the ASROCK Razer Edition motherboard and Razer Chroma ARGB controller, the number of devices supported by Razer Chroma has expanded, with universal compatibility across the board. SERVICES: 66.8% YEAR-ON-YEAR GROWTH IN REVENUE TO US$128.4 MILLION Razer also offers payment services for youth, millennials and Generation Z. the Group's Services business, which comprises of Razer Gold and Razer Fintech, continued to scale up and recorded 66.8% yearon-year growth to US$128.4 million for the year. Gross margin was 43.8% and contributed 20.8% of the Group’s gross profit, an increase from 19.4% of the Group’s gross profit in 2019. Prospects: 2020 marked an inflection point in which the Group's sustained levels of revenue growth across the Group's ecosystem of hardware, software and services resulted in Razer’s first year of profitability as a public company since 2017. the Group intend to carry on the momentum and the strength of the Group's operations into 2021 as the Group continue to seek to deliver both outsized revenue growth and continued profitability in 2021 and beyond. Looking ahead, the Group are confident in the Group's ability to maintain the Group's dominant market position in the Hardware business, grow the Group's Software platform through expansion in user base and activity levels and continue investing to scale up the Group's fast-growing, high-margin Services business. the Group are confident that these factors, combined with the Group's strong cash position and balance sheet strength, position us extremely well as the Group embark on the next stage of growth and development.

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